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Question by Sarethen · Mar 04, 2014 at 02:38 PM · 2dphysicsrigidbody2dslingshot

Drag and throw Rigidbody2d (Angry Birds style)

How can I achieve this?

I've been googling for hours! My scene consists of some simple shapes at the moment, a sphere and some box colliders. Got the gravity how I like it.

I just need to figure out how I can take the sphere, suspend it in space, drag it and release it and watch it fly.

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avatar image Graham-Dunnett ♦♦ · Mar 04, 2014 at 02:39 PM 0
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What have you already tried? Why didn't it work?

avatar image Sarethen · Mar 04, 2014 at 02:45 PM 0
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I've found a bunch of code snippets online that involve using variations of the 'Drag Rigidbody' script but when I run the game I clicking on the rigidbody does nothing.

avatar image Getindor · Mar 04, 2014 at 02:54 PM 0
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So do you program or are you just looking for a cut-paste solution?

avatar image Sarethen · Mar 04, 2014 at 02:57 PM 0
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Cut and paste at this stage. This is just me playing around and learning the ropes. Kinda like a proof of concept.

If I were going to consider creating this for release I would delve into real coding.

avatar image CyberMew · Mar 04, 2014 at 03:04 PM 0
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Disable the rigidbody2d (or set it's value isKinematic = ticked/true). When you click on the birds, save it's current position. When it is being held down on the birds, set it's position to follow your mouse/input. When you release on the birds, you can calculate the direction of where you want it to go, by taking the originalpos-currentpos. You can also calculate the power here. The shorter it is, the less powerful the shot. The more their differences, the more powerful/further it can fly. At the same time, enable the rigidbody (or it's value isKinematic = unticked/false) At the same time, addforce to the birdy and it will fly "automatically" with the physics.

This is just one way to do it.

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