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Question by newbieguy · Mar 05, 2014 at 05:41 AM · networkingnetworkserverclientstuck

Network game. Server not responding(stuck).

So, my network game works fine for a w$$anonymous$$le then for some strage reason the server gets stuck(clicking on it says the game is not responding). If i disconnect the client the server loads the main menu fine and works ok again.

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avatar image newbieguy · Mar 05, 2014 at 06:09 AM 0
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avatar image Kiloblargh · Mar 05, 2014 at 08:07 AM 0
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avatar image newbieguy · Mar 05, 2014 at 07:40 PM 0
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Answer by newbieguy · Mar 05, 2014 at 08:18 PM

Here is the spawn code for the crate:

 using UnityEngine;
 using System.Collections;
 
 public class CrateSpawner : MonoBehaviour {
 
 
     public float spawnTimer = 10.0f;
 
     
 
     public void SpawnCrates()
     {
             if (Network.isServer)
             {
 
         
                 Network.Instantiate (Resources.Load ("Prefabs/crate2"), t$$anonymous$$s.transform.localPosition, t$$anonymous$$s.transform.rotation, 0);
             }
     }    
 
 
     void Update () {
 
         if (spawnTimer <= 0) {
         
             SpawnCrates();
             spawnTimer = 60.0f;
                 }
 
         else {
             spawnTimer -= Time.deltaTime; 
 
     }
 }
 
 }
 
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avatar image newbieguy · Mar 18, 2014 at 12:30 PM 0
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