• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lordmuck · Mar 05, 2014 at 04:58 PM · c#camera

camera script, allow free movement of the camera up to a certain distance.

Hey peeps,

So I have been busy with tutorials for a camera script, it can be moved with WASD and also scroll to all 4 sides of the screen with the mouse. Furthermore you can rotate with ctrl+rightmouse.

However, I would like to set the camera up so that it is limited in how far a player can scroll around the map.

I would like to keep the functionality so far, however setting a limit as to how far the cam can move away from the player, and then a button to snap back to the player/ lock cam on the player.

Any ideas? or vids/tutorials/script examples

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Tanoshimi2000 · Mar 05, 2014 at 06:26 PM

Seems to me like this is a simple problem. In the Update() just take the distance between the camera and the player, and if it's higher than a certain number, block the movement of the camera. Something like this...

 void Update() {
    bool canMove = true; // Default to letting them move
    float limit = 100; // Play with this setting
 
    // Get an approximate distance from camera and player
    float delta = Mathf.Abs(camera.x - player.x) + Mathf.Abs(camera.z - player.z);
    canMove = (delta<limit);  // the camera is close enough, then we can move it.
 
    // Camera moving code
    if (canMove) {
    // Insert you existing code for moving the camera here.
 
    } //EndIf 

 
 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lordmuck · Mar 06, 2014 at 12:31 AM 0
Share

Thank you very much for this. I shall try this out later on as its now 1:30 in the morning and I shall soon turn into a pumpkin! I will post back here and most probably tick this as answered.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Code That Is Scene Dependent 1 Answer

Camera look position is always fixed.. need help. 3 Answers

Toggle Control between multiple turrets 0 Answers

Objectives based on object appear. 2 Answers

Top down camera 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges