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Question by OSG · Mar 06, 2014 at 01:16 PM · playerprefsarrayprefs

ArrayPrefs

Hi all. I'm using ArrayPrefs to store arrays. Saving is working, I checked playerPrefs in registry and they contains my arrays. But when I loading them back PlayerPrefsX.GetIntArray() returns zero length array.

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Answer by haim96 · Mar 06, 2014 at 01:21 PM

last online unity training session was about saving and load data in unity. http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading

in this session you can learn how to save and load data with serialization which is much safer option then using userprefs and also should allow you to save arrays. hope it will help you some how.

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avatar image OSG · Mar 06, 2014 at 01:25 PM 0
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Thanks for link. Will watch this lesson.

avatar image haim96 · Mar 06, 2014 at 04:26 PM 0
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don't forget to mark an answer if you found this helpful. thanks!

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