• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by PaxStyle · Mar 06, 2014 at 05:28 PM · disableenabled

Disalbe/Activate script if a key is pressed.

How can I Disalbe/Activate some scripts if i press a specific key? so?

 function Update() {
     if (Input.GetKeyDown(KeyCode.X)) {
 
 ScriptName.enabled = !Input.GetKey(yourKey);
 ScriptName.disable = !Input.GetKey(yourKey);
 
 }
Comment
getyour411

People who like this

-1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by fifthknotch · Mar 06, 2014 at 05:36 PM

You cannot attach t$$anonymous$$s code to the script you want to disable because once disabled, it will no longer check for input. The way to get around t$$anonymous$$s is to make a second script that will disable the first script. T$$anonymous$$s second script will need to be somet$$anonymous$$ng like (untested code):

 var scriptToControl : nameOfScriptToControl;
 
 function Start () {
      scriptToControl = GetComponent("nameOfScriptToControl");
 }
 
 function Update() {
     if (Input.GetKeyDown(KeyCode.X)) {
           Debug.Log("User pressed X");
           if (scriptToControl.enabled)
                    scriptToControl.enabled = false;
           else
                    scriptToControl.enabled = true;
      }
 }
Comment

People who like this

0 Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PaxStyle · Mar 06, 2014 at 06:19 PM 0
Share

and if i want disable/enabled more than one script?

avatar image PaxStyle · Mar 06, 2014 at 06:33 PM 0
Share

I was trying your script, but give me this error: The name 'nameOfScriptToControl' does not denote a valid type ('not found').

avatar image fifthknotch · Mar 07, 2014 at 05:09 AM 0
Share

You need to put YOUR script name there. I just made up names to fill in the blanks

avatar image PaxStyle · Mar 07, 2014 at 02:55 PM 0
Share

For example, i put "Serranda" as script, and in the inspector i drag the serranda.gameobect, but in play mode, in the inspector, the serranda.gameobject disappear. why?

avatar image fifthknotch · Mar 07, 2014 at 03:01 PM 0
Share

In monodevelop you need to type your script names in the place of what I typed

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enabling/Disabling Multiple Tagged objects 1 Answer

Information about Behaviour.enabled 1 Answer

Disabling THIS script from code 1 Answer

How to make an open and close box?,How to make open and close a box? 0 Answers

disable a script when a object is hidden? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges