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This question was closed Mar 07, 2014 at 05:34 PM by robertbu for the following reason:

Duplicate Question

avatar image
Question by Oleksandr Sokil · Mar 07, 2014 at 05:25 PM · controllerjoystickcontroljoysticks

Joystick isn't responding?

I have this java code: #pragma strict

 var speed = 65.0; // Degrees per second 
  
  function Update() {
     var h = Input.GetAxis("Horizontal") * Time.deltaTime * speed;
     var v = Input.GetAxis("Vertical") * Time.deltaTime * speed;
     transform.Rotate(v,h,0);
  }

The purpose of which is to rotate plane left or right if the joystick is moved right or left, and to rotate it upwards and backwards if the joystick is moved up or down. Like this: alt text

The problem is that my variables aren't changing(plane moves in a straight line), but I can move the joystick on the phone emulator(BlueStack). So what can be causing the error? P.S. I've changed Input, so it uses joystick. And I have set the script as a component of my Plane Model. Please, help!

joystick.png (6.2 kB)
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avatar image robertbu · Mar 07, 2014 at 05:36 PM 0
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Please don't open a new question that is the same as your existing question.

http://answers.unity3d.com/questions/657900/joystick-script-problem.html

It is critical for anyone attempting to answer your question to know that you are using a virtual joystick (Unity single joystick prefab). The code above is just about worthless for a joystick prefab. As I mentioned in my comments in the other question, you will need to get access to the Joystick script attached to the Joystick prefab and use the joystick position in controlling your rotation.

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