Is there a special way of building terrain for a strategy game?

Hello Unity people,

I’m a senior student, an i have a project “seminar” this semester, and the plan is “building a strategy game”, actually the first level only will be done as a demo version, and i’m planing to develop it for Android, so I already watched a lot of tutorials, but to be sure, Is there a specific way of building terrain? like dividing it, controlling pieces to make adding houses and soldiers for example more easier! Any HELP?

Note: I’m sorry about the weak language :slight_smile:

Most 3D strategy games use a hieghtfield (what unity calls a terrain). The terrain is a grid of squares, and you do all placement of objects snapped to that grid (which also implies that all buildings are an even number of grid cells in length and width). In a turn based strategy game, units move my jumping from grid cell to grid cell. In an RTS, units move smoothly, but always to points on the terrain.

In short, use Unity terrain (and maybe also nav mesh), but you’ll actually need to make the game (UI, controls, AI, etc) yourself. But that’s probably the point of your senior project :slight_smile: