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This question was closed Mar 09, 2014 at 01:49 AM by Benproductions1 for the following reason:

The question is answered, right answer was accepted

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Question by jtf1974 · Mar 08, 2014 at 08:17 PM ·

Why do edges get darker when moving further away?

I'm using Pro. The edges of objects show a thick dark line when camera is far away and it disappears when I move closer. I'm using hi-res baked textures from 3DMAX. The object looks perfect up close. I have increased shadow distance so that's not the problem and I've only got one directional light in the scene.

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avatar image highpockets · Mar 08, 2014 at 08:22 PM 0
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I was having a similar problem and it turned out that it was a uv mapping issue. Do you have a good amount of bleed on your texture? After giving myself at least 4 pixels of bleed, I managed to resolve the issue.

avatar image jtf1974 · Mar 08, 2014 at 11:17 PM 0
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If you mean the UV map from $$anonymous$$ax even with bleed over it keeps doing it. It's something in Unity that accentuates the polygon edges at a distance. No matter what texture I use it does this.

avatar image jtf1974 · Mar 08, 2014 at 11:19 PM 0
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Actually now I look at it again with another texture this doesn't happen. How do I add bleed to the UV in Unity?

avatar image Benproductions1 · Mar 09, 2014 at 12:08 AM 0
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@jtf1974 Bleeding is part of the texture, not the uv-map. Unity is neither a texture editor not a uv-map editor. You need to edit your textures outside of Unity.

avatar image highpockets · Mar 09, 2014 at 12:50 AM 0
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Yes, you said that you modelled this in 3D$$anonymous$$ax, you would have to first add to the texture in photoshop, or whatever you use and then in 3D$$anonymous$$ax, map your uvs allowing for a good buffer zone (bleed) and then re import it. Sorry for being vague with my original comment

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