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Question by Jammer3000 · Mar 09, 2014 at 03:10 PM · javascriptinstantiaterandom

How to instantiate 2D object at fixed location?

Hey jeremy here! What I'm trying to do is instantiate an object at a random position within the radius of a sphere or cube! which I have done and works fine, the thing I need is for it to instantiate a random amount of them in between 1 and 10 and then wait about 2 seconds and then do it again?

 var projectile : Rigidbody2D;
 
 
 InvokeRepeating("LaunchProjectile", 1, 0.2);
     
 function LaunchProjectile () {
 
     var instance : Rigidbody2D = Instantiate(projectile);
     instance.velocity = Random.insideUnitSphere * 10;
 }
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Answer by Jammer3000 · Mar 09, 2014 at 06:01 PM

The code below creates 10 objects(projectiles) and spawns them from the location of the projectile rigidbody2D in the scene and then spreads them out in the area of a sphere with a radius of 10.

 var projectile : Rigidbody2D;
 
 function Start () {
 
     for (var i : int = 0; i < 10; i++) {
            var instance : Rigidbody2D = Instantiate(projectile);
         instance.velocity = Random.insideUnitSphere * 10;
         Debug.Log("for loop");
     }
 }
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