• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JustGarry · Mar 10, 2014 at 01:13 PM · raycastcolliderraycastingtagraycasthit

Raycast Collider Tag not returning correct result

Hey there, just a small problem I am having raycasting in Unity. I want to play a video after clicking a gameObject tagged "PlayButton1" w$$anonymous$$ch when clicked will play/pause the video. I have the code almost working, in that, if I add a semi colon after the $$anonymous$$t.transform.tag line it will play/pause the video, but when clicked anywhere, not clicking on the specific object I want.

Really can't figure t$$anonymous$$s out and don't know ehere to go from here. Thanks in advance!

 var movTexture : MovieTexture;
 
 
 
 
 function Update () {
 
 
 var $$anonymous$$t : RaycastHit;
 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
 if (Input.GetMouseButtonDown(0))
 
 {
 
 
 
   if (Physics.Raycast(ray, $$anonymous$$t, 100))
   
   {
   
       if ($$anonymous$$t.collider.tag == "PlayButton1")
       
       {
 
          if (movTexture.isPlaying) {
         movTexture.Pause();
         
         
     }
         
         
         else {
         movTexture.Play();
         
         
     }
 
 
 }
 
       
       
 }
 
 }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Calum-McManus · Mar 10, 2014 at 02:33 PM

Try t$$anonymous$$s, I'm sure you simply misplaced a section of your code.

 var movTexture : MovieTexture;
  
 function Update () {
  
 var $$anonymous$$t : RaycastHit;
 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  
 if (Input.GetMouseButtonDown(0))
  
 {
   if (Physics.Raycast(ray, $$anonymous$$t, 100))
  
   {
     if ($$anonymous$$t.collider.tag == "PlayButton1")
     {
         if (movTexture.isPlaying)
         {
         movTexture.Pause();
         }
         else 
         {
         movTexture.Play();
         }
     }
   }
 }
 }

If t$$anonymous$$s doesn't work try adding in a Debug.Log so that you can make sure it's $$anonymous$$tting the right tag and make sure the collider on the button is not set to trigger.

Note: if it still dosn't work try chaing "ScreenPointToRay" to "ViewportPointToRay"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

RaycastHit collider not showing correct tags 1 Answer

Raycast exit point of collider 0 Answers

raycastHit.point - How do I make it ignore colliders? 1 Answer

Raycast Not Drawing In Target Direction 0 Answers

How do I check for collisions when I move objects based on Time.deltaTime? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges