• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Berenger · Mar 10, 2014 at 05:06 PM · runtimeexportformat

Export objects to a .3DS file at runtime

Hi,

Does anyone know if it's possible to export objects into a .3DS file at runtime (probably) and how ? Is there a library to create such a binary file, or do I have to learn the structure of the 3DS format ?

I'm not talking about a .max, .obj or .fbx mind you, but specifically a .3ds.

(edit) Documentation :

  • http://www.xbdev.net/3dformats/3ds/3ds.php

  • http://www.morrowland.no/apron/article/general/autodesk_3ds/index.php

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kestik · Mar 11, 2014 at 09:40 AM 0
Share
avatar image Berenger · Mar 11, 2014 at 11:10 AM 0
Share

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Macro · Mar 13, 2014 at 10:09 AM

I doubt there is anyt$$anonymous$$ng that will do t$$anonymous$$s as you would need to be able to go from a Unity Mesh to 3ds file, w$$anonymous$$ch is far from impossible but is gonna be time consuming.

I remember writing a 3ds importer/exporter in C++ a w$$anonymous$$le back and it was based upon the information here:

http://www.mediatel.lu/workshop/grap$$anonymous$$c/3D_fileformat/h_3ds.html

So you can basically just loop over a mesh extracting all its polygon data and then dump it into the formats described in there along with any other information you want in your exported file.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Berenger · Mar 13, 2014 at 10:21 AM 0
Share
avatar image Macro · Mar 13, 2014 at 10:23 AM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can I change the texture format in run-time? 1 Answer

Export Geometry in runtime? 1 Answer

How to export FBX at runtime with animation(s), rig and the mesh to Maya, blender etc.. ? 2 Answers

How do I play my game on a xbox 360 rgh/jtag just for personal use? 1 Answer

Export unity-package on Run time? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges