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Question by DayyanSisson · Mar 11, 2014 at 12:01 AM · animationimportblendermecanimhumanoid

Crazy Mecanim Glitch

Hey all,

I'm having a few Mecanim problems. I've never used Mecanim before so its hard to diagnose where the problem is coming from. I have a basic idle animation that I've set as such in the animation state machine. When I hit play, it flips upside down, is all the way across the map, and is paused in a completely bizarre position, not playing at all. It's Transform stays exactly where it is, the bounding box doesn't move at all but the animated character is completely somewhere else. When we play the animations in Legacy mode it doesn't have these problems at all, they play like they do in Blender. But when they're in humanoid it goes whack.

I've checked avatar and the bones are all in their correct spots, and no errors show up. I've gone over the import settings through several Mecanim tutorials and it's identical to those settings. Yet the problem still persists. Does anyone have any ideas where it might be going wrong along the process?

Thanks in advance.

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avatar image AndyMartin458 · Mar 11, 2014 at 12:24 AM 0
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sometimes it makes more sense to use Legacy than Humanoid. Also, if the object at a location like 10,000x, 10,000y the animations can start to behave strangely.

avatar image DayyanSisson · Mar 11, 2014 at 01:08 AM 0
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The location is at the origin (0,0,0). Also, for the purposes of this project, I require $$anonymous$$ecanim's ability to implement one set of animations across multiple characters, something that I simply cannot do efficiently in Legacy.

avatar image dood98998 · Mar 14, 2014 at 04:54 AM 0
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Bumped (Because I have a similar problem and could use the help)

avatar image AndyMartin458 · Mar 14, 2014 at 05:16 AM 0
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@Overlord You can still use $$anonymous$$ecanim with the animation set as legacy ins$$anonymous$$d of humanoid and have it on multiple characters. Do you have the checkbox for apply root motions checked or unchecked?

avatar image dood98998 · Mar 20, 2014 at 05:23 AM 0
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@Andy$$anonymous$$artin I am working on the same project as @overlord, and as I have been charged with getting animations done, I shall commandeer the thread! XD I am afraid I do not understand what you are getting at. $$anonymous$$ecanim, so far as the tutorials I have found, requires an avatar to work. The avatar is only created via the humanoid importer. Do you mean there is a way to make avatars via legacy, or a way to use legacy to copy animations? I could use the clarity as I am slightly confused. Thanks

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Answer by mrwilliams · Nov 15, 2015 at 06:04 PM

@dood98998 , @AndyMartin458 , @overlord

Did anyone figure this out - why a humanoid doesn't work? I have the same issue and it is driving me nuts.

Thanks for any help.

Best,

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