Custom Inspector, Access built-in component icons?

Hi guys.
I’m writing a custom inspector that overrides the default transform component inspector. It displays the components attached to the game object. I was wondering if anyone has come across a way to access Unity’s built-in component 16x16 icons that displays next to the components name shown in the inspector? Ie, the C#, Js, rigidbody, collider, etc icons. Is there a way to access these internally, or, if that’s not possible, can I locate them anywhere from the Unity installation?
Thanks for your time,

Kind Regards,
Sam

EditorGUIUtility.ObjectContent(Object obj, System.Type objType) did the trick for me. It returns a GUIContent instance with the image and text set appropriately, just as if you were using EditorGUI.ObjectField().

Would that be what you are after?

EDIT: Accroding to the link below, it can only be done via inspector and not at runtime Changing the Inspector Titlebar icon, and Text? - Unity Answers

EDIT AGAIN: If you open a meta file from a script it will display what is the icon. Problem it is an information that you cannot really use as it looks like this:

fileFormatVersion: 2
guid: edaad01d80168b44da722af7b39bfc7b
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {fileID: -1376725286, guid: 0000000000000000d000000000000000, type: 0}
  userData: 

If the default is used you get :

  icon: {instanceID: 0 }