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Question by bossagroove · Mar 12, 2014 at 01:03 PM · androidmainmenu

2D Main menu for different resolution (Android)

I'm new to Unity, when I search the internet for making the main menu, there are many different tutorial, but I wonder if there is any 'best' way to handle different screen resolution?

I used GUITexture to make the main menu button (and other HUD), but seems that I need to add script to every GUITexture instance in whole game, to ensure the scale is correct, e.g.

 Vector2 scale = new Vector2(width / 720, height / 1184); //the texture is created base on 1184x720
 guitexture.pixelInset = new Rect(0, 0, originalWidth * scale.x,  originalHeight * scale.y);

is there a better way (or de facto) to do so? thanks a lot

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Answer by TonyLi · Mar 12, 2014 at 02:47 PM

The guys at Schell Games did an excellent presentation on resolution-independent GUIs at Unite 2011. Their speech notes are about halfway down this document.

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