Set location of Sprite Renderer (2D)?

I have a sprite, and I want to position it so that a part I want is rendered at the object’s (0,0) transform, instead of the center of the sprite. For example (green/red represents the object’s transform):

alt text

Thanks.

For single mode sprites, change the pivot point in the inspector. For multiple mode sprites (atlases), use the sprite editor to change pivot points.