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Question by ht_shh · Mar 13, 2014 at 05:00 PM · javascriptcollisionaudiosourceaudioclip

Adding sound javascript in unity2d

I am trying to add sound with javascript in my unity game. but it does not work. i have audio source attached to gameobject as well. i want to sound to play when gameobject collides with another gameobject then it should play sound. i do not know hat is wrong with my code/ i would be greatful if someone helps in adding sound. Below is my code that i am trying to add sound to

Thanks. :)

 var Cherrypoint : int = 10;
 
 var pickupSound : AudioClip;
 
 
 
 function OnCollisionEnter2D(coll: Collision2D) {
     if (coll.gameObject.tag == "Player")
         
         Score_Fruitcatch.Fruitscore += Cherrypoint ; 
         //Debug.Log("destroyed");
         
 
                 audio.Play();
         Destroy(gameObject);
         
         
         
 }
     
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Answer by robertbu · Mar 13, 2014 at 05:03 PM

It does not work because on line 15 you are destroying this script and therefore the audio source. If you only want a certain time period of sound, you can do something like this:

 if (coll.gameObject.tag == "Player") {
        Score_Fruitcatch.Fruitscore += Cherrypoint ; 
        renderer.enabled = false;
        collider2D.enabled = false;
        audio.Play();
        Destroy(gameObject, 4.0);
     } 

This will hide the game object and turn off its collider, but the Destory will happen 4 seconds in the future. Set 4.0 to however much time you want to have to play your sound.

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avatar image ht_shh · Mar 13, 2014 at 05:19 PM 0
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it works. but there is another problem. when that certain object collides with any another gameobject it still produces sound. i only want to play when it collides with gameobject tagged player.

avatar image robertbu · Mar 13, 2014 at 05:43 PM 0
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The code above was missing a '{' on the first line. I fixed it (and it will fix your issue). But that means you have an extra '{' in your existing code.

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