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Question by $$anonymous$$ · Mar 13, 2014 at 06:30 PM · animationfbx3dsmaxblendshapesnaming

FBX's blendshape targets have same name so Unity won't animate them?

Hello,

When I import an FBX with blend shape animation from 3DS Max, the targets all have the same name in the inspector. As a result, only the first target is animate-able.

alt text

I am exporting an object animated with Morpher from 3DS Max as an FBX. My export settings are:

alt text

My targets and channels all have different names in 3DS Max as you can see here:

alt text

Does anyone know why the targets all come in named "D"?

Is there a way to change the names of the targets inside Unity so that I can get them all into the animation editor?

Someone else had t$$anonymous$$s same problem in t$$anonymous$$s question: http://answers.unity3d.com/questions/608596/animation-and-blendshapes.html

Thank you Jon

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avatar image OllyNicholson ♦♦ · Apr 23, 2014 at 11:30 AM 0
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There have been some known issues with blendshapes/morpher and FBX SDK in certain versions, can you try selecting FBX 2011 first and also 2014 (FBX File Format > Version). If this still causes issues, please report a bug in Unity > Help > Report a bug and post the ref number here

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