#pragma strict
var wheelFL : WheelCollider;
var wheelFR : WheelCollider;
var wheelRL : WheelCollider;
var wheelRR : WheelCollider;
var maxTorque : float = 50;
var Speed = 10;
function Start () {
List 14 and 15 are just float expressions which aren’t used in any way. I guess the first “*” should be a “=” so you calculate Input.GetAxis ("Vertical") * Speed`` and assign it to wheelFR.motorTorque`