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Question by J1M · Mar 17, 2014 at 02:09 AM · prefabboxcollider

Why does making a GameObject a Prefab give it a BoxCollider component?

When I take a game object with several children and drag it into the Resources folder to make it a prefab, why does Unity give it a BoxCollider component?

Is there a way to change this (default) behavior?

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Answer by Eric5h5 · Mar 17, 2014 at 02:13 AM

That's not actually something that happens; Unity won't add components unless you tell it to in some way. Maybe you have a script with RequireComponent(BoxCollider), or you just overlooked it. By the way, you make prefabs by either dragging them into the Project view, or by doing Create->Prefab and dragging onto it...the Resources folder isn't involved.

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avatar image J1M · Mar 17, 2014 at 02:29 AM 0
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Yes, I'm dragging them into the Resources folder in the project view. I'm using the Resources folder so I can do this: Resources.Load(prefab).

There is no RequireComponent(BoxCollider) involved.

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