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Question by SebastianRSP · Mar 17, 2014 at 11:00 AM · c#2danimatorbool

C# Acessing animator on another Object

Hey there, I am currently trying to trigger an animator bool with the new 2D Animator tool, what I need to do is this:

 animator.SetBool("Level2", false );

But from another script on another object, and so far it does not work the usual way, by doing:

 public GameObject myObject;
     
     myObject.animator.SetBool("Level2", false );

Any help is appreciated! :D

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avatar image frarees · Mar 17, 2014 at 11:10 AM 1
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$$anonymous$$ake sure your myObject is holding a valid reference. Access its Animator via GetComponent. $$anonymous$$ake also sure that the animator controller referenced there has the Level2 parameter defined (and that it's a bool!).

avatar image SebastianRSP · Mar 17, 2014 at 02:51 PM 0
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@frarees I don't seem to be able to use "GetComponent" can it be that animator is private so that it is not accesible? :)

avatar image frarees · Mar 17, 2014 at 03:04 PM 1
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Don't understand what you mean by private animator.

 public GameObject otherObject;
 Animator otherAnimator;

 void Awake () {
     otherAnimator = otherObject.GetComponent<Animator> ();
 }

Does this work for you? What errors/exceptions is Unity throwing?

avatar image SebastianRSP · Mar 17, 2014 at 03:22 PM 0
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@frarees Sorry about the private animator thing, my fault. And yes it works like a charm now! Thank you so much for taking your time out to help me :D

avatar image frarees · Mar 17, 2014 at 03:46 PM 0
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Glad it worked. You're welcome :)

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Answer by frarees · Mar 17, 2014 at 03:47 PM

 public GameObject otherObject;
 Animator otherAnimator;

 void Awake () {
     otherAnimator = otherObject.GetComponent<Animator> ();
 }

If otherObject references to a GameObject that has an Animator component on it, otherAnimator will contain a valid reference.

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