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Question by kiriri · Mar 18, 2014 at 06:36 PM · c#guiguilayouteditorguilayout

Is it possible to make EditorGuiLayout.ObjectField(Texture2D) look like ObjectField(String,Texture2D)?

I'm currently creating a horizontal scrollbar in w$$anonymous$$ch all the layers of my terrain should be listed. Most importantly, their material should be easily recognizable by their main texture thumbnail. So far I've been using EditorGuiLayout.ObjectField(String,Texture2D), w$$anonymous$$ch gives me nice 80x80 thumbnails. Now I want to remove the label, because it's really just in the way in a horizontal scrollbar. But when I put in an empty label, I still have empty space to the left of my texture field, so that's no good. Now I went and used the EditorGuiLayout.ObjectField(Texture2D) and I don't get any empty spaces anymore, but now my textures no longer have a big thumbnail,but a very small field, like any other object would have. Is there a way to just draw the Texture without label but as a "big" field?

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Jean-Fabre
Cenroh

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Answer by irilox · May 24, 2015 at 07:16 PM

T$$anonymous$$s is an old post, but I stumbled on the same problem and found the solution. So I wanted to share it.

Adding "GUILayout.Width" and "GUILayout.Height" in the options of the Objectfield without label gives a big thumbnail

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kiriri
Fahv
Cenroh

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Answer by Fahv · Apr 13, 2015 at 01:08 PM

Did you try using?

 EditorGUIUtility.labelWidth

Docs Page: http://docs.unity3d.com/ScriptReference/EditorGUIUtility-labelWidth.html

Try setting it to somet$$anonymous$$ng low but not 0 as 0 resets the size to default.

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