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Question by MewEight · Mar 19, 2014 at 01:19 PM · 2draycast3dsprite

[C#] 3D raycast to sprite. Two cameras.

I have 2 cameras. One is the main camera and the other is a GUI camera. I am trying to raycast from the main camera to get the collider of the sprite but it seems to fail.

I am trying to hit the fire logo there.

alt text

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avatar image robertbu · Mar 21, 2014 at 07:11 AM 0
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Please post your Raycast() code attempt so that maybe the problem can be spotted.

avatar image MewEight · Mar 21, 2014 at 09:25 AM 0
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i found the answer on the forums already. Thanks anyways robertbu :D

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Answer by MewEight · Mar 21, 2014 at 07:36 AM

I found the answer to it on the forums. Posting the answer here to help others who might be interested.

 // Put Camera Here
 public Camera guiCamera;
 void Update()
 {
     RaycastHit2D hitInfo2D = Physics2D.Raycast(guiCamera.ScreenToWorldPoint(Input.mousePosition),Vector2.zero);
     if(hitInfo2D.collider != null)
     {
         Debug.Log("Object Clicked : " + hitInfo2D.collider.name);
     }
 }

Credits to JohnGallet ForumLink

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