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Question by shredder1989 · Mar 19, 2014 at 03:23 PM · labelsunitygui

How to implement Call-out Labels Unity?

I have a complicated 3D objetc with multiple parts for which I have to implement Call-out labels I can simply do labels and draw line from part transform to label on scree, but then I have manage screen space in code.

Any thoughts on already implemented code or thoughts on how to ensure a label doesn't appear on top of another label.

Any help would be greatly appreciated.

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avatar image ShadoX · Mar 19, 2014 at 04:54 PM 0
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you could place those labels in a list or array and just check if a new label would overlap with another one in the list by checking the location and bounds and just place it so that it doesn't

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