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Question by Ragers · Mar 19, 2014 at 08:17 PM · graphicsspherematerial.

Blender sphere object not rendering materials correctly in unity

Hi,

Basically I created a planet in blender with all materials etc. exported as a .fbx file, imported into unity, assigned the materials and shaders to get desired results, eg. for the atmosphere it works 100%, then the planet material self shows correctly when you preview it but when viewing it on the planet (a prefab called 'untitled') you only get a flat single color surface!? Please help, i'm out of ideas.

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Answer by Owen-Reynolds · Mar 19, 2014 at 10:22 PM

What's inside the "untitled" game object? Maybe there's an extra sphere?

Try adding the material to a simple plane or cube, to see if it's the Material or the geometry going wrong.

Try switching to the (simpler?) bumped(Diffuse or Specular) shader.

Try some boring material on that sphere -- maybe the unwrap fell off.

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avatar image Ragers · Mar 20, 2014 at 06:16 AM 0
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Hi Owen,

I added the material to simple unity sphere and it is working 100%. I also switched out the shader through various different options. All give exact same result.

I am at work for the next 9 hours today, will only be able to try another material tonight.

avatar image Owen-Reynolds · Mar 20, 2014 at 01:20 PM 0
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If it worked on a Unity sphere, that means the material+shader... is working. No need to play around with it anymore. The problem is the sphere you made, so test that. Try it with different materials -- probably none of them work. If just the overall color changes, it probably has no unwrap (so uses only the lower or upper-left pixel.) Try re-exporting?

avatar image Ragers · Mar 20, 2014 at 01:25 PM 0
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Thanks, I will check it out when I get home.

avatar image Ragers · Mar 20, 2014 at 05:24 PM 0
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Works like a charm, was the wrapping issue. :)

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