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Question by Zerod · Mar 20, 2014 at 12:58 PM · buttoninspector4.3

Adding a Custom Button to the Inspector

Hi, i want to write an importer Script with a button in the Inspector. But i get allways the Message "multi-object editing not supported" and the only thing that i selected was the GameObjekt with the Script attached.

I have tested these example (Link) but i got the same Message.

Edit:

alt text

ObjectBuilderScript:

 using UnityEngine;
 using System.Collections;
 
 
 [AddComponentMenu("Tiled Map/Tiled Map Component")]
 public class ObjectBuilderScript : MonoBehaviour 
 {
     public GameObject obj;
     public Vector3 spawnPoint;
 
     public void BuildObject()
     {
         Instantiate(obj, spawnPoint, Quaternion.identity);
     }
 }

ObjectBuilderEditor:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 [CustomEditor(typeof(ObjectBuilderScript))]
 public class ObjectBuilderEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         DrawDefaultInspector();
 
         ObjectBuilderScript myScript = (ObjectBuilderScript)target;
         if(GUILayout.Button("Build Object"))
         {
             myScript.BuildObject();
         }
     }
 }

problem.png (28.4 kB)
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avatar image vexe · Mar 20, 2014 at 01:00 PM 0
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can you post your code?

avatar image Zerod · Mar 20, 2014 at 01:05 PM 0
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Edited it.

avatar image vexe · Mar 20, 2014 at 01:12 PM 0
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tested it out, works fine...

alt text

ex.png (11.6 kB)
avatar image Zerod · Mar 20, 2014 at 01:25 PM 0
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$$anonymous$$e wont work and sometimes i get the $$anonymous$$essage "Instance of ObjectBuilderEditor couldn't be created because there is no script with that name."

avatar image vexe · Mar 20, 2014 at 01:27 PM 0
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ahhh, that's it then. $$anonymous$$ake sure you class ($$anonymous$$onoBehaviour) name has the same as your .cs file :)

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