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Question by zwoxy · Mar 22, 2014 at 01:42 PM · rigidbodyvelocitylocal axistransformdirection

the velocity of a certain direction

I'm currently wrking on a project where I need the velocity of an object in the local z axis as a float. I tried transform.InverseTransformDirection(Vector3.forward).z * rigidbody.velocity.magnitude, but it keeps giving me the velocity in the global z axis. Anyone know how to fix this?

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Answer by robertbu · Mar 22, 2014 at 02:20 PM

How about:

 var localZ : float = transform.InverseTransformDirection(rigidbody.velocity).z;
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