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Question by padomu · Mar 23, 2014 at 04:54 PM · instantiateclassinheritance

Instantiate a class

Hi,

I really don't get it. I have a GameObject with 10 c$$anonymous$$lds. Each C$$anonymous$$ld has the same script (name: Bar) attached (the c$$anonymous$$lds are prefabs). The parent has the script Foo attached.

Foo -> parent script Bar -> C$$anonymous$$ld script

Now I want to instantiate Foo wit$$anonymous$$n Bar so I can "pass" events like OnMouseDown(); from the c$$anonymous$$ld to the parent.

But how? How? ...

Does Unity really create a GameObejct for every little t$$anonymous$$ng? Why the heck does it create a GameObject for scripts? I mean, it's a nice feature that you can attach it and all that but why am I being forced to use it?

There must be a way to just link scripts together without dynamically create gameObject all the time and blast your code.

So, what's the most basic way to instantiate a class w$$anonymous$$ch extends MonoBehaviour?

And why do the docs explain what inheritance is but not how it works in Unity? Or am I blind? Oh and I don't want sound rude, I'm just wondering.

Thanks

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