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Question by jayatubi · Mar 25, 2014 at 12:29 PM · androidaotjit

How to enable AOT for other platforms besides iOS

Hi,

I found the JIT mode may cause some unexpected performance spike when some functions the first time entered. I want to try AOT on Android but didn't find a way to do t$$anonymous$$s. Does anybody know how to force enable AOT mode for the platforms besides iOS?

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avatar image Graham-Dunnett ♦♦ · Mar 25, 2014 at 03:42 PM 0
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It's not possible.

avatar image jayatubi · Mar 25, 2014 at 04:21 PM 0
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so is there any way to prewarm the functions to prevent jit overhead? the RuntimeHelper.PrepareMothed seems not to be implemented on mono.

avatar image AlanGameDev · Jul 27, 2014 at 09:37 PM 1
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hello there... it seems this is related to my question: http://answers.unity3d.com/questions/757357/how-to-compile-function-to-prevent-jit-spikes.html

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Answer by AlanGameDev · Jul 27, 2014 at 11:10 PM

You can't compile the functions in an AOT fas$$anonymous$$on, but you can compile them at a given moment (e.g. startup) like the PrepareMethod t$$anonymous$$ng, look here: http://answers.unity3d.com/questions/757357/how-to-compile-function-to-prevent-jit-spikes.html#answer-757892

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Answer by liortal · Jul 27, 2014 at 10:15 PM

It is not currently possible.

AOT is available with Android´s new runtime - ART (available starting with Android 4.4)

See t$$anonymous$$s link for more info: http://www.infoq.com/news/2014/07/art-runtime

Unity support will probably be added in future releases.

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