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Question by beyonddoor · Mar 26, 2014 at 01:07 PM · .fbx.anim

How to create an .anim file from a .fbx file?

Hi, I am new in using Unity. In my game, models and animations are exported from 3DMAX as .fbx files, animations are clipped in Unity, but there's no .anim files generated, I need separated .anim files because the following code will not work even I have clipped animation "run":

var clip = animation["run"];

Can someone help me? thanks in advance.

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Answer by TonyLi · Mar 26, 2014 at 05:27 PM

In the Project view, expand the foldout for the FBX model. You'll see individual animation clips with gray play-button icons. Click on one of these clips and press Option-D (or Ctrl-D in Windows) to duplicate the clip as an .anim file.

To use the code in your answer, make sure "run" is in the animations list on your character's Animation component.

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avatar image myway_j · May 19, 2015 at 02:16 AM 0
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Thank you, that's what I want.

avatar image VargaPD · Jan 20, 2016 at 11:57 AM 0
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And how to do the opposite? I want to take an .anim file into an FBX.

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Answer by MegaCo · Apr 13, 2018 at 12:34 PM

how do you do this the other way around i want my anim to be a fbx file

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