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Question by corriedotdev · Mar 26, 2014 at 10:22 PM · c#cameraglitchpost-process-effect

Is anyone able to get this glitch effect working?

https://github.com/staffantan/unityglitch

Here is a link i found but every time i try use it i have errors from

 Assets/Glitch/GlitchEffect.cs(17,29): error CS0246: The type or namespace name  `ImageEffectBase' could not be found. Are you missing a using directive or an assembly reference?


Appreciate it as i want to use this asset.

I think it has something to do with imageeffectbase not being in unity 4.3

 using UnityEngine;
 using UnityEditor;
 
 [ExecuteInEditMode]
 [AddComponentMenu("Image Effects/GlitchEffect")]
 
 
 public class GlitchEffect : ImageEffectBase {
 
     public Texture2D displacementMap;
 
     float glitchup, glitchdown, flicker,
             glitchupTime = 0.05f, glitchdownTime = 0.05f, flickerTime = 0.5f;
     
     public float intensity;
     
     // Called by camera to apply image effect
     void OnRenderImage (RenderTexture source, RenderTexture destination) {
         
         material.SetFloat("_Intensity", intensity);
         material.SetTexture("_DispTex", displacementMap);
         
         glitchup += Time.deltaTime * intensity;
         glitchdown += Time.deltaTime * intensity;
         flicker += Time.deltaTime * intensity;
         
         if(flicker > flickerTime){
             material.SetFloat("filterRadius", Random.Range(-3f, 3f) * intensity);
             flicker = 0;
             flickerTime = Random.value;
         }
         
         if(glitchup > glitchupTime){
             if(Random.value < 0.1f * intensity)
                 material.SetFloat("flip_up", Random.Range(0, 1f) * intensity);
             else
                 material.SetFloat("flip_up", 0);
             
             glitchup = 0;
             glitchupTime = Random.value/10f;
         }
         
         if(glitchdown > glitchdownTime){
             if(Random.value < 0.1f * intensity)
                 material.SetFloat("flip_down", 1-Random.Range(0, 1f) * intensity);
             else
                 material.SetFloat("flip_down", 1);
             
             glitchdown = 0;
             glitchdownTime = Random.value/10f;
         }
         
         if(Random.value < 0.05 * intensity){
             material.SetFloat("displace", Random.value * intensity);
             material.SetFloat("scale", 1-Random.value * intensity);
         }else
             material.SetFloat("displace", 0);
         
         Graphics.Blit (source, destination, material);
     }
 }

Thanks

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avatar image getyour411 · Mar 26, 2014 at 10:23 PM 0
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Do you have Unity Pro?

avatar image corriedotdev · Mar 26, 2014 at 10:28 PM 0
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sure do! Have you got it working?

avatar image getyour411 · Mar 26, 2014 at 10:33 PM 0
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No, the requirement to have Unity Pro was a likely reason but scratch that. Try removing "name" after namespace, that doesn't look legit

http://msdn.microsoft.com/en-us/library/z2kcy19k.aspx

avatar image corriedotdev · Mar 26, 2014 at 10:38 PM 0
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what do you mean? There is no name

avatar image getyour411 · Mar 26, 2014 at 10:40 PM 0
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After you edited the question and cleaned it up - yes, that bit is gone now.

avatar image corriedotdev · Mar 26, 2014 at 10:41 PM 0
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yea i decided to paste the errors from the console exactly. Im adding the script into it now also. I think because ImageEffectBase isnt used in the latest unity.

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Answer by corriedotdev · Apr 01, 2014 at 09:53 PM

Needed to import the image effects assets first. The WHOLE package, not just the ones it required, also i saw no need for using unity engine

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