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Question by LeftyTwoGuns · Mar 27, 2014 at 07:40 PM · animationimportblendermecanimrig

Confused on importing animated model from Blender

I put together a basic model and some basic animations for the goal of importing them into Unity and messing around. I've run into some problems but no big deal that's how you learn:

  1. I created my own IK rig for animating the model. The model intentionally doesn't have hands or feet but I notice that feet and hand bones are required for a Mecanim rig. Does that mean I have to add feet and hand bones to my rig even though the model doesn't have those body parts?

  2. Watching Unity's own Mecanim tutorial, the test model doesn't have any animations associated with it. But my model does as I just dropped my entire Blender file into my Unity assets. Is it better to create the rigged model separate from the animations and also import them separately?

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avatar image LeftyTwoGuns · Mar 27, 2014 at 08:23 PM 0
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Also, if it is best to import rigs and animations separately, how do I save animations in Blender and import them into Unity separate from a rig or model?

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