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4
Question by Neas · Mar 27, 2014 at 08:45 PM · androidbuild-error

Android - Error building Player: CommandInvokationFailure: Failed to re-package resources

Hi,

so I have been trying to build simple game on android and during build I've got error message below. Googling it didn't help.

I'm using lastest versions of Unity, Android SDK (everything from SDK Manager under Extras, Tools, Android 4.4.3 and Android 2.3.3) and Java SDK. My OS is Windows 8.1. Everything works fine when using Unity Remote. Any ideas what should I do? :(

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Program Files\Android SDK\adt-bundle-windows-x86_64-20140321\sdk\build-tools\android-4.4.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files/Android SDK/adt-bundle-windows-x86_64-20140321/sdk/platforms/android-19\android.jar" -F bin/resources.ap_
 
 stderr[
 AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
 AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
 AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
 ]
 stdout[
 Configurations:
  (default)
 
 Files:
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
 Including resources from package: C:\Program Files\Android SDK\adt-bundle-windows-x86_64-20140321\sdk\platforms\android-19\android.jar
 applyFileOverlay for drawable
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 ]
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avatar image maria-dev · Sep 28, 2014 at 08:42 PM 2
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It helped me. http://stackoverflow.com/questions/25348615/android-error-building-player-commandinvokationfailure-failed-to-re-package

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Answer by fonko · Jul 22, 2016 at 08:48 AM

i wet to assets - > re-import all and it worked like a charm

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Answer by paggi_parag · Jul 24, 2014 at 08:22 PM

if aapt.exe is missing you can download it from https://code.google.com/p/android-apktool/downloads/list and past the file in tool folder of your Android SDK.

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Answer by agiza2009 · Apr 08, 2016 at 10:29 PM

I have shown this problem I want a solution

CommandInvokationFailure: Failed to re-package resources. See the Console for details.

C:\Program Files (x86)\adt-bundle-windows-x86_64-20140702\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/adt-bundle-windows-x86_64-20140702/sdk\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[

] stdout[

] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()

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Answer by just_jim · Apr 28, 2014 at 08:37 PM

In my case (that I got the exact same error) it turned out that a folder was missing and the parameter in manifest coulden't find what it was serching for. As here in your example it says:

"No resource found that matches thegiven name (at 'icon' with value'@drawable/app_icon')"

So in my case it was the folder: google-play-services_lib. That folder is provided with the Android SDK in the directory: Android SDK\adt-bundle-windows-x86_64-20130917\sdk\extras\google\google_play_services\libproject

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avatar image sandeepsmartest · May 06, 2014 at 05:52 PM 0
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Please Guys.Please Help...i too facing the same difficulty i am getting this error after updating the android sdk with the new Google play services .I spent entire night on this,but i couldn't figure it. Help is appreciated.

avatar image Etorki-Games · May 09, 2014 at 12:29 PM 0
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Hello, I have the same problem. I have just updated Google Play Services of Prime and i get that error.

Could anyone help? Thanks a lot!

avatar image jarduz · Mar 29, 2016 at 01:10 PM 0
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Cant find "adt-bundle-windows-x86_64-20130917" under Android SD$$anonymous$$

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Answer by sandeepsmartest · May 10, 2014 at 01:07 PM

I manged to Solve this issue by doing 1.Commented the line "android.library=true" in all the properties file. Basically error throws when these lines stay uncommented in the file project of the path "Myproject\Assets\Plugins\Android\facebook"

By doing this one can build apk easily and check all the features but Facebook will not work in mobile device.it only works if u run the test scene in unity. Note: I got this error when i use Android Native Plugin (")

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