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4
Question by Neas · Mar 27, 2014 at 08:45 PM · androidbuild-error

Android - Error building Player: CommandInvokationFailure: Failed to re-package resources

Hi,

so I have been trying to build simple game on android and during build I've got error message below. Googling it didn't help.

I'm using lastest versions of Unity, Android SDK (everything from SDK Manager under Extras, Tools, Android 4.4.3 and Android 2.3.3) and Java SDK. My OS is Windows 8.1. Everything works fine when using Unity Remote. Any ideas what should I do? :(

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Program Files\Android SDK\adt-bundle-windows-x86_64-20140321\sdk\build-tools\android-4.4.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files/Android SDK/adt-bundle-windows-x86_64-20140321/sdk/platforms/android-19\android.jar" -F bin/resources.ap_
 
 stderr[
 AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
 AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
 AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
 ]
 stdout[
 Configurations:
  (default)
 
 Files:
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
 Including resources from package: C:\Program Files\Android SDK\adt-bundle-windows-x86_64-20140321\sdk\platforms\android-19\android.jar
 applyFileOverlay for drawable
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 ]
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avatar image maria-dev · Sep 28, 2014 at 08:42 PM 2
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It helped me. http://stackoverflow.com/questions/25348615/android-error-building-player-commandinvokationfailure-failed-to-re-package

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Answer by Tekksin · Dec 24, 2014 at 02:29 AM

or you can follow the instructions and go to the top menu bar and click chartboost > android setup.

And then click set up. To... set it up. And then you should be all set up.

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Answer by PseudoDev · Mar 04, 2015 at 11:10 PM

I had this exact same error recently. After many hours of research and trying out multiple solutions from many sources on the net, I found out my solution was removing an accented letter 'e' (é) from the Unity project folder name. This was on Unity 4.6.1f1 with the Android SDK 2.1.1.1.

After applying my 'fix', I installed Unity 5 and completely reinstalled Android SDK Tools 24.1.2 and Android SDK Build Tools 21.1.2 and still have no problems building.

I don't know if this will help anyone else, but it did for me. Serves me right for using fancy French letters.

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avatar image youbetterknowme · Apr 09, 2015 at 03:44 PM 0
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can you explain little bit more

avatar image PseudoDev · Apr 21, 2015 at 09:38 PM 0
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The project folder's name had an accented é in it. I renamed the folder and reopened it in a new installation of Unity 5 and it built normally again.

However, if I remember correctly, I was still getting the build error in Unity 5 and removing the accented letter seemed to have fixed it. I can't remember anymore as I'm no longer working on that particular project.

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Answer by Stranger-Games · May 15, 2015 at 06:29 PM

I have to delete the temp folder every time for it to work.

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Answer by Aalj · Sep 05, 2015 at 03:14 PM

For me the error turned out to be in the 'Android SDK location'. I needed to select the 'SDK' folder but instead i accidently selected the root folder.

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Answer by Pratap-Dafedar · Sep 12, 2015 at 04:02 PM

I found one useful link here. http://pratapdafedar.blogspot.in/2015/09/fixing-unity3d-android-build-error.html

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