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Question by neph_2 · Mar 28, 2014 at 01:54 PM · animationspriterenderer

Animation cant find state

I have animation consisting 14 sprite sheet images which represents health bar and I want to play them by frames from 1 to 14 based on player health, but I cant find a way how to play them on specific frame. I created object as can be seen in the upper image of attached picture and add sprite renderer to it with sprites inside and animation component on it. Then I linked it to controling script GUI_all and inside I tryed to edit it by animations["ss_energy_primary"].Time = 0.5f; which should keep it in the middle frame of all frames but it tells me that state does not exist. I read throught most cases in the forum but none of the solutions worked so I guess I forget about something, how to achieve above mentioned goal, just to show one of the sprites, because the alternate solution I think of is to create 14 objects and make visible just one of them at a time based on desired frame.

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