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Question by $$anonymous$$ · Mar 28, 2014 at 03:11 PM · androidtexturenormalmap

Normalmap causes bad result

Hello Unity-Community!

I have a problem with external created normalmap. As you can see in the pictures, the normalmap causes a very bad looking shading. The model with normalmap looks much better in Blender. The Shader is "Mobile/Bumped Diffuse" and the light is a directional light with dynamic shadows.

Is there any solution for that problem?

Thank you for your answers!

With normalmap:

alt text

Without normalmap:

alt text

Sorry for my bad english! :)

head with normalmap.png (131.2 kB)
head without normalmap.png (110.3 kB)
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Answer by $$anonymous$$ · Apr 09, 2014 at 02:39 PM

I found out the solution of this problem. In the settings of the normalmap-texture you have to change the Format to Truecolor.

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