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Question by PlutDem · Mar 29, 2014 at 03:21 PM · c#editorinspectorextend

Change position using custom and native editor

Hi, i have a script and a custom editor for it, where i setting up transform.localPosition

 [CustomEditor(typeof(MyScript))]
 [CanEditMultipleObjects]
 public class CustomTransform : Editor {
     
         SerializedProperty XProp;
         
         void OnEnable() {
             XProp = serializedObject.FindProperty("x");
         }
         
         public override void OnInspectorGUI() {
     
             serializedObject.Update();
             EditorGUILayout.IntSlider(XProp, 1,10, "X position");
     
             foreach (MyScript obj in targets) {
     
                 Vector2 temp = obj.transform.localPosition;
                 temp.x  = XProp.intValue;
                 obj.transform.localPosition = temp;
     
             }
         }
         
     }

But i also want to be able to change position from native position component, so that values in my script will be updated. Now if i trying to change position using native component it resets values to values from my script.

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Answer by frarees · Mar 30, 2014 at 11:24 AM

Try using EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck:

 using UnityEngine;
 using UnityEditor;
 
 [CustomEditor (typeof (MyScript))]
 [CanEditMultipleObjects]
 public class CustomTransform : Editor {
     
     SerializedProperty XProp;
     
     void OnEnable () {
         XProp = serializedObject.FindProperty("x");
     }
     
     public override void OnInspectorGUI() {
         serializedObject.Update();
         EditorGUI.BeginChangeCheck ();
         EditorGUILayout.IntSlider(XProp, 1, 10, "X position");
         if (EditorGUI.EndChangeCheck ()) {
             foreach (MyScript obj in targets) {
                 Vector2 temp = obj.transform.localPosition;
                 temp.x  = XProp.intValue;
                 obj.transform.localPosition = temp;
             }
             serializedObject.ApplyModifiedProperties ();
         }
     }
 }
 
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