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Question by dre_mcgrail · Mar 30, 2014 at 02:50 AM · iosu3dxtachievements

How to get Achievement progress list (U3DXT)

Hey guys,

I've been working on putting Game Center support into my iOS game using the U3DXT plugin and I am stuck on figuring out how to get the progress on achievements for the current player from Game Center.

I've got the Submitting progress down but I would like to be able to check at launch whether or not any progress and how much has been made on all achievements.

I've looked through the API and I think I've found the method which is

 public static void LoadAchievements(
     Action<Object[], NSError> completionHandler
 )

but I'm not that up to speed with coding so I can't quite figure it out, ultimately I would like to fill and array with achievement progress.

Thanks for your time, Andre.

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Answer by u3dxt · Apr 03, 2014 at 12:43 AM

Hi, yes you would use the GKAchievement.LoadAchievements() call, passing it a delegate:

 GKAchievement.LoadAchievements(delegate(object[] achievements, NSError error) {
     if (error != null) {
         Debug.Log("error: " + error.LocalizedDescription());
     } else {
         foreach (var obj in achievements) {
             GKAchievement achievement = obj as GKAchievement;
             double progress = achievement.percentComplete;
             // check progress
         }
     }
 });
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avatar image dre_mcgrail · Apr 03, 2014 at 01:29 AM 0
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Thank you very much, this will do nicely, I ended up getting to the point where I had the array but didn't realise this code:

 GKAchievement achievement = obj as GKAchievement;

was the key to getting workable data out of it, cheers!

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