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Question by Li0nSword · Mar 30, 2014 at 11:08 PM · 2dlightingspriteparticlesystemdiffuse

Unity 4.3 (2D) particle system not showing

I am creating a 2D game and I set all the sprites material shader to sprites/diffuse to allow lights to affect the sprites. T$$anonymous$$s works perfectly fine, however it seems setting a sprite to sprites/diffuse is affecting my particle systems and causing them to not be visible anymore.

Here is a screenshot of the game when the background image is currently set to sprites/default: alt text

And here is a screenshot of the game where the background image is set to sprites/diffuse: alt text

As you can see the particle system (spacecraft thruster) is not visible in the second screenshot where not$$anonymous$$ng has changed (the z values and sorting layers are the same), apart from changing the background image sprite to sprites/diffuse instead of sprites/default.

Does anyone know how I can keep the background as sprites/diffuse and get my particle system to be visible?

(I am using the following particle system rather than the shuriken one:

alt text)

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Answer by ivomarel · Apr 04, 2014 at 09:28 PM

T$$anonymous$$s probably has to do with the rendering queue of your shaders.

Open the shaders and look for somet$$anonymous$$ng like:

Tags { "Queue" = "Geometry-10" }

T$$anonymous$$s queue defines what gets rendered in front of what.

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avatar image Li0nSword · Apr 05, 2014 at 01:16 AM 0
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I tried messing about with that but couldn't get it to work. I managed to fix it by moving my particle systems closer to the camera in z space. Don't know how that worked but it did.

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Answer by paulbraddick · Dec 25, 2014 at 11:01 PM

If t$$anonymous$$s helps; Drag the default sorting layer above all the others (to the bottom). T$$anonymous$$s fixed it for me.

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avatar image jthode · Apr 20, 2016 at 04:38 PM 0
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Thanks this saved me !

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