This line gives me the error in the title (C#):
Resource[] resources = (Resource[])GetComponents(typeof(Resource));
If I understood it correctly, this should put all the Resource scripts I have attached to gameObjects in the scene in the resources Array.
Resource is just a script I made that’s attached to all resource-objects in the game I’m making.
This was the closest question I found, but the problem there is slightly different (Sorry if I overlooked something):
Rest of the code shouldn’t be necessary, but here’s the method it’s used in: private void FindClosestResource() { Resource[] resources = (R - Pastebin.com
Edit: sourcelink for what I’m doing: http://forum.unity3d.com/threads/9343-How-to-use-GetComponents()-in-C
Edit2: As for the documentation, following it doesn’t work at all, either: Unity - Scripting API: Component.GetComponents
Even just this line on it’s own throws an error: var resourcesComponents : Resource;
Trying this:
Resource[] rs;
rs = GetComponents(Resource);
Throws the error “Resource is a Type, but is used as a variable”, although the documentation says GetComponents accepts Types…