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This question was closed Apr 02, 2014 at 09:45 PM by getyour411 for the following reason:

Duplicate Question

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Question by Fred_1996 · Apr 02, 2014 at 07:40 PM · iosiphonegraphicsscreensize

Adapting to iOS screen sizes ?

Hi there, I've been working on a 2D endless runner for iOS devices with unity free (I hope this project can generate enough so I can buy unity pro). After recklessly working on my project without really looking any deeper, I realized that my work may be very, very hard to modify without taking action now. Basically, I was wondering if I had to adjust my features so they can fit various screen sizes (iPad, iPod touch, iPhone).

If I do, how do I do it ? Is there a tutorial of some kind ?

I searched on google, without getting any REAL answers.

I'm a noob, so this is most probably a noob question.

Thank you in advance.

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avatar image Infinite_Gamer · Apr 03, 2014 at 02:47 AM 0
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you have to make the camera the biggest screen resolution and make that fit nicely on the game.. so now the smaller screens will see it just a little smaller

avatar image Fred_1996 · Apr 03, 2014 at 05:22 AM 0
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I'll do that, is it an automatic thing ?

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