How do you call a static function in C# from Android?

We used to use instance methods in C#, but changed them to static methods. This is fine for the iOS guys who are using mono methods to call back to the native code, but I don’t know how to accomplish this in Android. Before we were using UnitySendMessage, but this needs an object to call it on. How do I call a static class method in C# from Android with the least effort. I’ll provide an example of what I mean. Thank you!

C#:

public class Example : MonoBehaviour
{
    public static void DoStuff(string text)
    {
         // Do stuff with text
    }
}

Java:

public class Test
{
   // Call C# static method
   // Used to use UnityPlayer.UnitySendMessage when method was instance
}

I feel like I’m missing something (a Java plugin?) But, you say you can use UnitySendMessage to run functions on scripts on gameObjects. So, could launder calls to statics through drivers on dummy(empty) gameObjects:

public class CallStaticsForPlugIn : Monobehave {
  public void doStuff(string text) { Example.doStuff(text); }
}

If all the statics are in MonoBehave classes (like the example above,) could just put that driver next to the static (maybe call it “runDoStuff”.)