• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 05, 2014 at 08:47 AM by Team_26 for the following reason:

Duplicate Question

avatar image
0
Question by Team_26 · Apr 03, 2014 at 07:36 PM · guiresizefull screenmaximize

GUITexture size and full screen

Hi! I've got some GUITextures in my scene, but when I build the game and run it with the full screen, these GUITextures are in incorrect scale... How can I resize them when the full screen option is on?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image udk_lethal_d0se · Apr 03, 2014 at 07:46 PM 0
Share

You could give the textures a scale, and modify that during runtime.

 private const float defaultScale = 1.0f;
 private float myScale;
 
 public Texture myTexture;
 
 void Start()
 {
     myScale = defaultScale;
 }
 
 void OnGUI()
 {
     if (Screen.fullScreen)
     {
         myScale = 2.0f; // Whatever you'd like.
     }
     else
     {
         myScale = defaultScale;
     }
     
     GUI.DrawTexture(new Rect(16, 16, myTexture.width * myScale, myTexture.height * myScale), myTexture);
 }

1 Reply

  • Sort: 
avatar image
0

Answer by koray1396 · Apr 03, 2014 at 07:46 PM

you need to set position, rotation and scale values of GUITexture to 0. after that you can fit like the following;

 int screenWidth;
 int screenHeight;
 GUITexture someGui;
 
 void Start(){
 screenWidth = Screen.width;
 screenHeight = Screen.height;
 someGui.pixelInset = new Rect(left, top, width, height); 
 }

note that you need to define left, top, width and height accordingly with screen height and width. for example,

 someGui.pixelInset = new Rect(screenWidth * 0,1f, screenHeight * 0,2f, screenWidth * 0,5f, screenWidth * 0,1f);

hope this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help Changing GUI Text size 0 Answers

Windowed game to fullscreen 2 Answers

New 4.6 UI question: How do you resize a panel relative to the screen but remain height/width constrained? 5 Answers

How can I resize an image with drag-and-drop? 1 Answer

Create maximize window button 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges