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Question by Uraani · Apr 04, 2014 at 06:14 PM · physicsdragprediction

predicting unity physics

i found this physics iteration formula from the forums:

 position += velocity * timeDelta + 0.5f * gravity * timeDelta * timeDelta;
 velocity += gravity * timeDelta;

Im still wondering where the "drag" (air resistance) comes into play? Has unity documented anything related to the physic calculations?

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