• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ysleungrockman · Apr 06, 2014 at 05:22 AM · addingextend

Adding variable not work in an extended script

I want to make scripts for the pause menu. I make two scripts for that. One of it is to generate pause menu which is a parent script: using UnityEngine; using System.Collections;

 public class GameScene1BackButton : MonoBehaviour {
 
     public Object pauseMenuPrefab;
     public int pausedTime;
 
     void Awake () {
         pausedTime = 0;
     }
 
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown (KeyCode.Escape)) {
             if (pausedTime % 2 == 0) {
                 Pause ();
             }
         }
         if (Input.GetKeyDown (KeyCode.P)) {
             if (pausedTime % 2 == 0) {
                 Pause ();
             }
         }
         Debug.Log (pausedTime);
     }
 
     public void Pause () {
         pausedTime++;
         Time.timeScale = 0.0f;
         Instantiate (pauseMenuPrefab, new Vector3(0.01042994f, -0.07116497f, 0f), Quaternion.identity);
     }
 
     public void ExitPause () {
         Time.timeScale = 1.0f;
         pausedTime++;
         Destroy (GameObject.Find ("PauseMenu(Clone)"));
     }
 
 }

Another one is an extended script which is for the button in the pause menu:

 using UnityEngine;
 using System.Collections;
 
 public class BackToGame : GameScene1BackButton {
     
     // Update is called once per frame
     void Update () {
         if (Input.touches.Length <= 0) {
             
         } else {
             for (int i = 0; i < Input.touchCount; i++) {
                 if (this.guiTexture.HitTest (Input.GetTouch (i).position)) {
                     if (Input.GetTouch (i).phase == TouchPhase.Ended) {
                         ExitPause ();
                     }
                 }
             }
         }
     }
 
     void OnMouseDown () {
         ExitPause ();
     }
 
 }

I make a variable pausedTime for finding when I push the button, the pause menu will generate or not. As ExitPause () will be worked in another script, pausedTime++ will also be done in another script. But when the back to game button is pressed, pauseTime does not add up. How to make pauseTime add to make it work?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding animation transition between idle and walk 1 Answer

how to add gravity to this script 2 Answers

Score script problems 1 Answer

Parallel event in scripts?? One affects the other?? 0 Answers

adding script to a clone 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges