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Question by Skeledon · Apr 07, 2014 at 08:28 AM · shaderselectionhighlight

How to highlight the borders of an object

Hi, I'm making a game where I need to move some "simple" 3D objects, like the included cubes and some hand-code-made figures like a tethrahedron, pyramid, and something like that (no curve surfaces). I wanted to highlight the selected one in a similar way unity editor does, highlighting the borders with a straight line of aabout one pixel of a different color. Any suggestions? Thank you!

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Answer by CodeElemental · Apr 07, 2014 at 08:56 AM

You could try the free Outline Diffuse Shader. http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse

Just Create a material that will be rendered with this shader, and add it to the highlightable object.

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avatar image Skeledon · Apr 07, 2014 at 10:02 AM 0
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I'm trying using that shader but for some reason it doesn't work. It just turns my objects in black and white.

EDIT: maybe I pasted it wrong, now it seems to work, thank you!

avatar image guneyozsan · Jun 04, 2016 at 05:07 PM 0
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The shader in the link gives syntax error on 125 and 137. I couldn't resolve it.

avatar image pkiriakou guneyozsan · Jan 23, 2017 at 10:29 AM 0
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"The shader in the link gives syntax error on 125 and 137." you should copy the second code, after the image

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