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Question by NickP_2 · Apr 07, 2014 at 03:00 PM · particlesparticlesystememitter

make particles move in world space

Whats the best way to create a particle system that leaves a (brazier) line of particles, for like creating the milky way arms.

When the PS starts emitting, and i give a spin to the PS, the particles should just stay in world space, and not act like a child of the emitter.

Is there a way to do it? and if so, it should run smooth on mobile platforms.

Thanks for your time guys!

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Answer by Dep · Apr 07, 2014 at 03:01 PM

There is an option to enable it. I don't think it has any major performance difference.

http://docs.unity3d.com/Documentation/ScriptReference/ParticleEmitter-useWorldSpace.html

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avatar image NickP_2 · Apr 08, 2014 at 06:20 AM 0
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Thanks, i just looked over it... Dont code half drugged in the hospital :p

avatar image jmesa · Jan 28, 2015 at 09:50 PM 0
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If I change the Simulation Space to World it just works for position not rotation.

avatar image homer_3 jmesa · May 26, 2017 at 02:29 AM 0
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It works for rotation as well, but the game has to be playing it. It won't do it in the just scene view while the game is not playing.

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