• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RodErn · Apr 07, 2014 at 11:43 PM · triggercolliderscountercount

count the number on enemyes entrering into a trigger

Im having some confusion here, i have a trigger collider and i want if x number of enemies past trought this collider restart the game, and i try this but nothing hapen

     #pragma strict
     
     var numEnemies : int = 3;
     
     
     function OnTriggerEnter2D(other: Collider2D)
     {
         if(other.CompareTag("Enemy")){
       for(var i : int = 0; i > numEnemies; i++){
         
                 EndOfLevel();
         }
     
     }
     }
     
     
     function EndOfLevel(){
             yield WaitForSeconds(2);
             // ... and then reload the level.
             Application.LoadLevel(Application.loadedLevel);
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lo0NuhtiK · Apr 07, 2014 at 11:53 PM 1
Share

Why the for loop?

 if(other.CompareTag("Enemy"))
 {
    numEnemies -- ;
 
    if(numEnemies <= 0)
       EndOfLevel() ;
 }
avatar image RodErn · Apr 08, 2014 at 06:23 AM 0
Share

I tried this with different values for from 0 to and only two enemies could enter the collider before the level restart

if(numEnemies >= 3){ and seems to work but not completely fine

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by andrew_196 · Apr 08, 2014 at 12:32 AM

you dont need a loop for that.

 function OnTriggerEnter2D(other: Collider2D){
     if(other.CompareTag("Enemy")){
        numEnemies++;
 
        if(numEnemies >= 3){
 
        EndOfLevel() ;
 
        }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shuttle Runs & Counter 0 Answers

Triggers? How do I use them to finish a game? 1 Answer

Why does my counter keep going up after pickup is destroyed? 1 Answer

counting rigid bodies 1 Answer

How to make an Object react if a key is hit within a trigger? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges