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Question by Noob_Vulcan · Apr 09, 2014 at 10:24 AM · facebookloading file

load images in a coroutine

I got all my facebook friends imageURL . Now i want them to save in texture form. Till now what i'm using is

IEnumerator LoadImage (string friend_image_Url)

     {  

             Texture2D img;  

             //send request to fb server  

             WWW sendToFb = new WWW (friend_image_Url);  

             yield return sendToFb;  

             img = sendToFb.texture;  

     }

problem is if i have 20 frnds then i have to run 20 co-routines that i dont want. I want all the images in single co-routine.How to do ?

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