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Question by neondrop · Apr 11, 2014 at 01:23 AM · animationmecanimloophumanoidno

Where to disable looping in Mecanim (humanoid animation)?

I'm aware similiar questions have been asked dozens of times, but still I wasn't really able to find a answer for my case...

Basically I have an idle animation and I want a kick animation to play exactly once when I press space. I do not want to make it so that the animator transitions back to the idle animation when the spacebar goes up, I simply want the kick animation to play once when the spacebar goes down.

The problem is now that the kick animation is looping with the code I took from http://unity3d.com/learn/tutorials/modules/beginner/animation/animator-scripting

 Animator anim;
 int kickHash = Animator.StringToHash("Kick");
 
  void Start ()
     {
         anim = GetComponent<Animator>();
     }
 
  void Update ()
     {
         if(Input.GetKeyDown(KeyCode.Space)
            {
                anim.SetTrigger (kickHash);
            }
     }

I know that in Legacy there is a option to disable looping when you import the animation, but I can't find the equivalent for humanoid animations...

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Answer by joshpsawyer · Apr 11, 2014 at 01:29 AM

If you click on the .anim file in Unity, you have the option to uncheck "Loop Time" in the inspector. Alternatively, you could do it in scripting with wrapMode.

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