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Question by M2tM · Apr 11, 2014 at 01:23 AM · meshmemoryprofilermemory-leak

0 or Blank Ref Count Items in Memory Profiler

I'm having an issue where memory accumulates within my scene memory, but there are no visible references to the objects in question. I tried calling the garbage collector explicitly before taking a snapshot and none of these objects ever seem to be deleted.

Any advice or help would be appreciated.

alt text

0ref.png (34.0 kB)
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avatar image Ed unity · May 05, 2014 at 04:43 PM 0
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These appear to all be meshes. Not necessarily attached to a GameObject. Do you have any meshes that you load in and then assign at a later point in the code?

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